Bengaluru (PTI): Prime Minister Narendra Modi will be in poll bound Karnataka's northern districts of Yadgiri and Kalaburagi on Thursday to lay foundation stone and inaugurate projects worth more than Rs 10,800 crores.
This will be the second such visit by the Prime Minister to Karnataka this month. He was in Hubballi on January 12 to inaugurate the National Youth Festival, during which he had held a massive road show.
According to an official release, at around 12 noon, in Kodekal, Yadgiri district, the Prime Minister will lay the foundation stone and inaugurate various developmental projects related to irrigation, drinking water besides a National Highway development project.
Later, at around 2:15 PM, Modi will reach Malkhed, Kalaburagi District, where he will distribute title deeds (hakku patra) to the eligible beneficiaries of newly declared revenue villages and also lay the foundation stone for a National Highway project.
The visit also gains significance, as the ruling BJP prepares for assembly polls in Karnataka and has set a target of winning a minimum of 150 out of total 224 seats which will go for polls by May.
Aimed at providing safe and adequate drinking water through individual household tap connections to all households, Modi will lay the foundation stone for Yadgir multi-village drinking water supply scheme under Jal Jeevan Mission at Kodekal in Yadgiri District, also a Water Treatment Plant of 117 MLD will be built under the scheme.
The project, which costs more than Rs 2,050 crore, will provide potable water to about 2.3 lakh households of more than 700 rural habitations and three towns of Yadgiri district.
During the programme, the PM will also inaugurate Narayanpur Left Bank Canal Extension Renovation and Modernisation Project (NLBC ERM).
The project, with a canal carrying capacity of 10,000 cusecs, can irrigate 4.5 lakh hectares of command area. It will benefit more than three lakh farmers in 560 villages of Kalaburgi, Yadagir and Vijaypur districts. The total cost of the project is about Rs 4,700 crores.
Later, he will also lay the foundation stone of the 65.5 km section of NH-150C. This 6-lane Greenfield road project is part of Surat Chennai Expressway. It is being built at a cost of about Rs 2,000 crore.
Further pointing out that about 1,475 unrecorded habitations have been declared as New Revenue villages in five districts of Kalaburagi, Yadgiri, Raichur, Bidar and Vijayapura, the release said, at Malkhed village of Sedam Taluka of Kalaburagi district, the Prime Minister will distribute title deeds (hakku patra) to the eligible beneficiaries of these newly declared revenue villages.
The issuance of title deeds to more than 50,000 beneficiaries, who are largely from the marginalised and vulnerable communities from the SC, ST and OBC, is a step to provide a formal recognition from the government for their land, and will make them eligible for receiving government services like drinking water, electricity, roads etc.
During the programme, the Prime Minister will also lay the foundation stone of the 71 km section of NH-150C. This 6 lane Greenfield road project is also part of Surat Chennai Expressway. It is being built at a cost of more than Rs 2,100 crore.
Surat Chennai Expressway will pass through six states- Gujarat, Maharashtra, Karnataka, Telangana, Andhra Pradesh, and Tamil Nadu. It will reduce the existing route from 1,600 Kms to 1,270 Kms.
The PM after finishing with his engagements in Karnataka will leave for Mumbai.
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Sydney (PTI): (The Conversation) In late November, Australia’s federal parliament passed landmark legislation banning under-16s from accessing social media.
Details remain vague: we don’t have a complete list of which platforms will fall under the legislation, or how the ban will look in practice. However, the government has signalled that trials of age assurance technologies will be central to its enforcement approach.
Video games and online game platforms are not currently included in Australia’s ban of social media. But we can anticipate how enforcing an online ban might (not) work by looking at China’s large-scale use of age verification technologies to restrict young people’s video game consumption.
In China, strict regulations limit children under 18 to just one hour of online gaming on specified days. This approach highlights significant challenges in scaling and enforcing such rules, from ensuring compliance to safeguarding privacy.
‘Spiritual opium’: video games in China
China is home to a large video game industry. Its tech giants, like Tencent, are increasingly shaping the global gaming landscape. However, the question of young people’s consumption of video games is a much thornier issue in China.
The country has a deep cultural and social history of associating video games with addiction and harm, often referring to them as “spiritual opium”. This narrative frames gaming as a potential threat to the physical, mental and social wellbeing of young people.
For many Chinese parents, this perception shapes how they view their children’s play. They often see video games as a disruptive force that undermines academic success and social development.
Parental anxiety like this has paved the way for China to implement strict regulations on children’s online gaming. This approach has received widespread parental support.
In 2019, China introduced a law to limit gaming for under 18-year-olds to 90 minutes per day on weekdays and three hours on weekends. A “curfew” would prohibit gameplay from 10pm to 8am.
A 2021 amendment further restricted playtime to just 8pm to 9pm on Fridays, Saturdays, Sundays and public holidays.
In 2023, China expanded this regulatory framework beyond online gaming to include livestreaming platforms, video-sharing sites and social media. It requires the platforms to build and complete “systems for preventing addiction”.
How is it enforced?
Leading game companies in China are implementing various compliance mechanisms to ensure adherence to these regulations. Some games have incorporated age-verification systems, requesting players to provide their real name and ID for age confirmation.
Some even introduced facial recognition to ensure minors’ compliance. This approach has sparked privacy concerns.
In parallel, mobile device manufacturers, app stores and app developers have introduced “minor modes”. This is a feature on mobile games and apps that limits user access once a designated time limit has been reached (with an exception for apps pre-approved by parents).
A November 2022 report by the China Game Industry Research Institute – a state-affiliated organisation – declared success. Over 75% of minors reportedly spent fewer than three hours a week gaming, and officials claimed to have curbed “internet addiction”.
Yet these policies still face significant enforcement challenges, and highlight a wider set of ethical issues.
Does it work?
Despite China’s strict rules, many young players find ways around them. A recent study revealed more than 77% of the minors surveyed evaded real-name verification by registering accounts under the names of older relatives or friends.
Additionally, a growing black market for game accounts has emerged on Chinese commerce platforms. These allow minors to rent or buy accounts to sidestep restrictions.
Reports of minors successfully outsmarting facial recognition mechanisms – such as by using photos of older individuals – underscore the limits of tech-based enforcement.
The regulation has also introduced unintended risks for minors, including falling victim to scams involving game account sellers. In one reported case, nearly 3,000 minors were collectively scammed out of more than 86,000 yuan (approximately A$18,500) while attempting to bypass the restrictions.
What can Australia learn from China?
The Chinese context shows that a failure to engage meaningfully with young people’s motivations to consume media can end up driving them to circumvent restrictions.
A similar dynamic could easily emerge in Australia. It would undermine the impact of the government’s social media ban.
In the lead-up to the law being introduced, we and many colleagues argued that outright bans enforced through technological measures of questionable efficacy risk being both invasive and ineffective. They may also increase online risks for young people.
Instead, Australian researchers and policymakers should work with platforms to build safer online environments. This can be done by using tools such as age-appropriate content filters, parental controls and screen time management features, alongside broader safety-by-design approaches.
These measures empower families while enabling young people to maintain digital social connections and engage in play. These activities are increasingly recognised as vital to children’s development.
Crucially, a more nuanced approach fosters healthier online habits without compromising young people’s privacy or freedom.