Sydney (PTI): (The Conversation) In late November, Australia’s federal parliament passed landmark legislation banning under-16s from accessing social media.

Details remain vague: we don’t have a complete list of which platforms will fall under the legislation, or how the ban will look in practice. However, the government has signalled that trials of age assurance technologies will be central to its enforcement approach.

Video games and online game platforms are not currently included in Australia’s ban of social media. But we can anticipate how enforcing an online ban might (not) work by looking at China’s large-scale use of age verification technologies to restrict young people’s video game consumption.

In China, strict regulations limit children under 18 to just one hour of online gaming on specified days. This approach highlights significant challenges in scaling and enforcing such rules, from ensuring compliance to safeguarding privacy.


‘Spiritual opium’: video games in China


China is home to a large video game industry. Its tech giants, like Tencent, are increasingly shaping the global gaming landscape. However, the question of young people’s consumption of video games is a much thornier issue in China.

The country has a deep cultural and social history of associating video games with addiction and harm, often referring to them as “spiritual opium”. This narrative frames gaming as a potential threat to the physical, mental and social wellbeing of young people.

For many Chinese parents, this perception shapes how they view their children’s play. They often see video games as a disruptive force that undermines academic success and social development.

Parental anxiety like this has paved the way for China to implement strict regulations on children’s online gaming. This approach has received widespread parental support.

In 2019, China introduced a law to limit gaming for under 18-year-olds to 90 minutes per day on weekdays and three hours on weekends. A “curfew” would prohibit gameplay from 10pm to 8am.

A 2021 amendment further restricted playtime to just 8pm to 9pm on Fridays, Saturdays, Sundays and public holidays.

In 2023, China expanded this regulatory framework beyond online gaming to include livestreaming platforms, video-sharing sites and social media. It requires the platforms to build and complete “systems for preventing addiction”.


How is it enforced?


Leading game companies in China are implementing various compliance mechanisms to ensure adherence to these regulations. Some games have incorporated age-verification systems, requesting players to provide their real name and ID for age confirmation.

Some even introduced facial recognition to ensure minors’ compliance. This approach has sparked privacy concerns.

In parallel, mobile device manufacturers, app stores and app developers have introduced “minor modes”. This is a feature on mobile games and apps that limits user access once a designated time limit has been reached (with an exception for apps pre-approved by parents).

A November 2022 report by the China Game Industry Research Institute – a state-affiliated organisation – declared success. Over 75% of minors reportedly spent fewer than three hours a week gaming, and officials claimed to have curbed “internet addiction”.

Yet these policies still face significant enforcement challenges, and highlight a wider set of ethical issues.


Does it work?


Despite China’s strict rules, many young players find ways around them. A recent study revealed more than 77% of the minors surveyed evaded real-name verification by registering accounts under the names of older relatives or friends.

Additionally, a growing black market for game accounts has emerged on Chinese commerce platforms. These allow minors to rent or buy accounts to sidestep restrictions.

Reports of minors successfully outsmarting facial recognition mechanisms – such as by using photos of older individuals – underscore the limits of tech-based enforcement.

The regulation has also introduced unintended risks for minors, including falling victim to scams involving game account sellers. In one reported case, nearly 3,000 minors were collectively scammed out of more than 86,000 yuan (approximately A$18,500) while attempting to bypass the restrictions.


What can Australia learn from China?


The Chinese context shows that a failure to engage meaningfully with young people’s motivations to consume media can end up driving them to circumvent restrictions.

A similar dynamic could easily emerge in Australia. It would undermine the impact of the government’s social media ban.

In the lead-up to the law being introduced, we and many colleagues argued that outright bans enforced through technological measures of questionable efficacy risk being both invasive and ineffective. They may also increase online risks for young people.

Instead, Australian researchers and policymakers should work with platforms to build safer online environments. This can be done by using tools such as age-appropriate content filters, parental controls and screen time management features, alongside broader safety-by-design approaches.

These measures empower families while enabling young people to maintain digital social connections and engage in play. These activities are increasingly recognised as vital to children’s development.

Crucially, a more nuanced approach fosters healthier online habits without compromising young people’s privacy or freedom.

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On Sunday, 15 March, Iran fired several advanced missiles at Israeli and American positions. One missile in particular caught the world's attention — the Sejjil. Iran used this missile in battle for the very first time since the war began on 28 February. So what exactly is this missile, and why is everyone talking about it?

The Sejjil is a ballistic missile, meaning it is launched upward into space and then comes crashing down on its target at terrifying speed. Think of it like throwing a stone high into the sky — except this "stone" weighs over 23,000 kilograms, travels faster than a bullet, and can carry a warhead of up to 1,000 kilograms.

What makes the Sejjil special is that it runs on solid fuel, just like a rocket firecracker — ready to light and go. Older Iranian missiles like the Shahab series ran on liquid fuel, which takes time to fill before launch, like pouring petrol into a car. The Sejjil needs no such preparation. It can be launched very quickly, giving the enemy almost no time to react.

The missile is two-stage, meaning it has two engine sections that fire one after the other — the first pushes it out of the atmosphere, and the second guides it toward the target. It can travel nearly 2,000 kilometres, which means it can easily reach Israel from Iranian soil.

Now here comes the most fascinating part — why it is nicknamed the "dancing missile." During its final approach, the Sejjil can move and change direction at very high altitude. Imagine trying to catch a ball that suddenly zigzags just before reaching you. That is exactly what happens with air defence systems like Israel's famous Iron Dome. The missile's unpredictable movement makes it extremely difficult to shoot down.

It flies at over Mach 13 — that is roughly 17,000 kilometres per hour, more than thirteen times the speed of sound. At that speed, even the most advanced defence systems have very little time to respond.

Iran began developing this missile back in the early 1990s. The first test was in 2008, when it flew around 800 kilometres. Since then, six tests have been conducted. In the sixth test, it reportedly flew nearly 1,900 kilometres, reaching all the way to the Indian Ocean.

Iran has also developed an upgraded version called the Sejjil-2, with improved navigation systems. Some reports claim it can hit a target with less than 10 metres of error — roughly the size of a small room — though this has not been officially confirmed.

In simple words, the Sejjil is fast, hard to stop, quick to launch, and built entirely inside Iran. Its use on 15 March marks a serious escalation, and the world is now watching very closely to see what comes next.

(Girish Linganna is an award-winning science communicator and a Defence, Aerospace & Geopolitical Analyst. He is the Managing Director of ADD Engineering Components India Pvt. Ltd., a subsidiary of ADD Engineering GmbH, Germany.)

Disclaimer: The views and opinions expressed in this article are solely those of the author. They do not necessarily reflect the views, policies, or position of the publication, its editors, or its management. The publication is not responsible for the accuracy of any information, statements, or opinions presented in this piece.