Dozens of employees at King, the Microsoft-owned gaming company known for the Candy Crush series, are reportedly being laid off as the studio replaces human roles with AI systems that were developed in-house.
A report by MobileGamer.biz reveals that around 50 employees, from the team working on Farm Heroes Saga, are being affected by the downsizing.
Departments such as level design, narrative copywriting, user research and UX are among the hardest hit. Many of those impacted were based in King’s offices across London, Stockholm, Berlin and Barcelona.
According to insiders, the company had spent months building AI tools to speed up content creation, particularly level design and writing. Ironically, these tools are now replacing the teams who contributed to their development. One employee stated that nearly the entire level design team had been let go, despite having created the very systems that now make their roles redundant.
In some cases, team leads and managers have reportedly been placed on "gardening leave," meaning they will continue to be paid and receive benefits while being asked to stay away from work, as a measure to protect confidential information or delay a move to competing companies.
The restructuring may extend beyond the initially reported numbers. Centralized teams in research and QA are also being affected, with the total layoffs potentially crossing 200 employees. Employees cited in the report said leadership appears focused on reducing internal layers and speeding up production by relying more heavily on automation and fewer decision-makers.
Earlier King had issued a statement about using AI to handle repetitive tasks with the intention of freeing up employees for more creative work. The layoffs now suggest a shift toward automation.
King, once part of Activision Blizzard, came under Microsoft's ownership in 2023 as part of a $69 billion acquisition.
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Chennai (PTI): Afghanistan skipper Rashid Khan called for more bilateral series against stronger cricketing nations after his team signed off from the T20 World Cup on a high, defeating Canada in their final group match here on Thursday.
Afghanistan played some exhilarating cricket, going down to South Africa in a gripping second Super Over after the scores were tied, a humdinger that provided one of the early thrills of the World Cup.
However, the spin-bowling stalwart said Afghanistan could make significant strides if they get regular opportunities to compete against stronger cricketing nations.
"Couple of areas to improve, with the batting, the middle order got a bit stuck against the big teams, and then with the bowling the death overs. That comes when you play the bigger teams in bilateral series," said Rashid after his team defeat Canada by 82 runs, with him returning excellent figures of 2 for 19.
The stalwart said the side had arrived well prepared for the tournament and produced some breathtaking cricket, but admitted the narrow defeat to South Africa proved costly and remained a painful setback.
"We were well-prepared (for the tournament), we played some unbelievable cricket. The game against South Africa, that really hurt everyone. We had to win one of those (first two) games and see how the tournament unfolded. We'll take some positive things from this World Cup and look forward," he said.
With head coach Jonathan Trott set to part ways with the team, Rashid described the departure as an "emotional" moment for the side.
"I think we had some wonderful times with him. Where we are now, he played a main role. It's emotional to see him leave us, but that's how life is. We wish him all the best and somewhere down the line we see him again."
Ibrahim Zadran, who was named Player of the Match for his unbeaten 95 off 56 balls, said it was satisfying to finally register a substantial score after two below-par outings.
"I enjoyed it, didn't play better cricket in first two innings, which I expect. Wanted to back my skills, really enjoyed it. Pressure was there, it's there all the time. I want to put myself in pressure situations and enjoy it," said Zadran.
"Wanted to play positive cricket, rotate strike and punish bad ball, create partnerships and this is what I have done."
